The Motion Project – Motion / Audio Interaction

I came across this video a few weeks ago and thought it worthy of a mention, stimulating to view and thought I would share it on our blog.

The Motion Project was a collaboration between a lot of clever creative people working together to create a machine that turns motion into music. This is something I touched upon a few years ago at Derooted Labs using different motion sensing open source techniques which proved to be quite effective. This was of course pre-microsoft 360 kinect days when all we had to work with was Processing patches and software such as junxion which is a Mac OSX data routing application that can process ‘sensors’ from any HID (joysticks, mice, touchscreens), MIDI, OSC, Audio, Arduino and Video device using conditional processing and remapping, with MIDI or OSC events as its output. This resulting MIDI or OSC data is then available to any audio or music software that runs on that Mac or can be send to external MIDI/OSC devices.

The QR Conundrum

It’s far too often that I find QR codes wandering the streets alone, unexplained and irrelevant. It seems these days that everything has one slapped on it in the hope that some unsuspecting consumer will be enticed by it’s sexy random rectangles and appealing black border. I mean, who wouldn’t want to take a picture of one of these bad-boys?

A Refreshing..l

This next blog post just literally popped up in my Facebook update as I scanned through my friend’s post on a Cal Art student which did a magnificent animation piece. Toniko Pantoja, currently a 2nd year student created a film short called Crayon Dragon, which is a wordless narrative depicting a tale of a girl befriending a painted one winged dragon. Although short, the storytelling and ambient music weaved into the animation harmoniously leaving viewers wanting to know more of this strange world the girl has illustrated. The illustration is astounding as it embodies a semi-Disney essence with a more loose and sketchy style, which is quite refreshing. Much of the movements and panning were really well executed that added to the whimsical feel.

Calm Down Young Designer

Staying consistently creative is easily one of the most difficult tasks as a designer. Constantly trying to pump out one “edgy” idea after the other can take it’s toll on your brain rather quickly. You often lose track of how long you’ve been staring at the same blank sketchbook or empty art board. In fact it can get to the point of frustration where you are longer able to sit still for more than a few seconds at a time. Or perhaps it’s just me. Regardless, I’d like to share with ya’ll a few tools I find especially handy for keeping my mind intact while trying to be creative.

Push the Button

Let’s start the week off with a bang, literally! (You’ll see what I mean in a minute). Over the past few months, I’ve noticed that ad agencies are making a push towards creative work that is risky, daring, unconventional, and all around disruptive. Frankly, in a city like Toronto where we are constantly bombarded with information, a sure way for a brand to set itself apart from the crowd must be accomplished via extraordinary measures. I realize people might talk about it only for a little while before the hype dies down, but at least it was noticed and talked about in the first place. With the amount of content being produced and pushed out to consumers on a daily basis, it’s no wonder many have become desensitized to the media and all its offerings. You need to do something that is above and beyond to stand out. Before we continue, take a look at this hugely literal (yet successful) attempt by TNT (a top-rated cable TV network) to draw people’s attention to their brand.

Figure and Ground – Contact Festival 2011

Breaking down the traditional figure-ground dynamic, this collection defines the spectator as the figure, and the installations as the ground integrating them in a cycle. The viewer is allowed to change and define the installation by interacting with it, while the installation changes and affects the response of the viewer by changing his/her environment in real time. This installation is 3Dimensional and uses traditional photographic techniques, life casting, and electronics. The installation features Jillian Vanstone, first Principal dancer at the National Ballet of Canada.

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